Una de las plataformas más dejadas de lado en la industria del videojuego siempre ha sido Linux. Sobre todo porque, al ser gratuito y existir tanta cantidad de distribuciones distintas, es más difícil buscar inversión para unificar drivers y plataformas de desarrollo. Sin embargo, Unity 4.0 incluye soporte para Linux.

Unity es un engine para el desarrollo de juegos, con sus herramientas propias, que se encuentra entre los más utilizados en la actualidad por permitir exportar los proyecto a Android, iOS, PC, Mac y Xbox 360 entre otros (y diría que por lo menos en iOS todos los juegos lo utilizan, o casi). Las características de esta versión las podéis ver un poco más en profundidad en los foros del engine así como en la nota de prensa que emitió la compañía en su presentación allá por junio. También incluye soporte para DirectX 11 que, por otro lado, dará la posibilidad de utilizar mejor los shaders en los juegos. Además, incluyen soporte para Mecanim, una suite de herramientas de animación que adquirieron el año pasado.

Y es que ya lo decía Linus Torvalds: las empresas de tarjetas gráficas son un dolor para trabajar con ellas a lo hora de conseguir soporte en Linux. La tendencia está cambiando, en parte por la actuación de Valve junto con Nvidia para mejorar los drivers gráficos en esta plataforma. También en parte por la expansión de versiones Linux para el usuario común, y no para expertos, como es Ubuntu. Esto empieza a hacer posible el llevar los juegos a este sistema operativo, como demuestra Valve con su cliente de Steam para Linux, en fase beta.

¿Qué deparará el futuro de los juegos en Linux? Es un poco incierto todavía, pero entre Steam e iniciativas con The Humble Bundle (que tanto nos gusta a los editores de Geektopía) que proporcionan juegos para Linux, el futuro de este sistema operativo podría abandonar totalmente el de "gente que entienda el shell" e irse abriendo un hueco entre los gamers.

Vídeo

San Francisco – November 14, 2012 – Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available for download. Unity 4, announced in June, will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.

The first in a series of updates for Unity 4, this version includes significant additions such as DirectX 11 support and Mecanim animation tools. In addition users will have access to a Linux deployment preview and the Adobe® Flash® Player deployment add-on.

"Unity 4 will see the addition of an incredible number of new, highly advanced, features and continuous improvement across the tech to be released in smaller, faster increments than Unity has seen in the past," said David Helgason, CEO, Unity Technologies. "It's an exciting time for Unity and the 4.0 release marks the beginning of a great new era for our technology."

Mecanim – Stunning Character Animation

Mecanim, Unity's powerful and innovative animation technology, is setting new industry standards for tools in integrated development environments allowing the creation of complex state machines, blend trees, IK rigging, and auto retarget animations to characters of different sizes and shapes, all inside of the Unity editor. Developers will find a sizeableselection of retargetable animations available in the Unity Asset Store: http://unity3d.com/unity/asset-store/.

DirectX 11

With the ability to take advantage of full DirectX 11 support, including shader model 5, tessellation for smoother models and environments in game worlds, and compute shaders for advanced GPU computation, Unity 4.0 empowers developers. DirectX 11 support development was aided by development of the Butterfly Effect demo: http://unity3d.com/promo/butterfly/.

High-end Visual Capabilities for All Platforms

Unity 4.0 also features real-time shadows on mobile, skinned mesh instancing, the ability to use normal maps when bakinglightmaps, and a refined GPU profiler. It's easy to make extremely high-end visuals that scale across the best of what's available on modern PCs and the most advanced mobile graphics chips.

Adobe Flash Player Add-on

The Adobe Flash Player deployment add-on will empower developers to publish their new and existing titles to one of the world's most ubiquitous gaming platforms on the web. With the wealth of incredible features in the 4.0 release, Unity is the most powerful development pipeline for creating high quality 2D and 3D content for Adobe Flash Player. The add-on is now available for sale in the Unity store: https://store.unity3d.com/.

Linux Publishing Preview

Unity 4.0 will also include a preview of a new deployment option to publish games to Desktop Linux, clearing a path for the Unity community to bring exciting new content to the PC market's most voracious indie gamers. Desktop Linux standalone publishing will be available for allUnity 4 users at no additional cost.

Unity 4 introduces many additional features and improvements, including:

● Shuriken particle system supports external forces, bent normals, automatic culling, and environmental collisions

● 3D texture support

● Navigation: dynamic obstacles and avoidance priority

● Major optimizations in GUI performance and memory usage

● Dynamic fonts on all platforms with HTML-like markup

● Remote Unity Web Player debugging

● New Project Window workflows

● Iterative lightmap baking

● Refined component-based workflows

● Extensible inspectors for custom classes

● Improved Cubemap import pipeline

● Geometry data improvements for huge memory and performance savings

● Meshes can be constructed from non-triangle geometry – render points & lines efficiently

Unity 4 and the Adobe Flash Player add-on for Unity are now available for purchase at the Unity store (https://store.unity3d.com/).